What does the future of learning look like? What roles do VR, AR, and 3D printing play? How can 3D
All this and more at the second workshop this autumn organized by

XR Nation guest speaker Markku Jussila (Fake Productions & Glue) gave an introduction about VR and AR in the context of learning. While the benefits of XR are related to spatial 3D content, training in Virtual Reality, for example, can also be more cost effective and safer when learning things like lighting a signal flare. Overall, “3D know-how and 3D experience in 2019 is what programming was in 1999”.

Joh Orengo spoke about the serious challenges of learning and using current 3D modelling software and how Grib overcomes those challenges with its intuitive design reducing the learning curve to nil. Next, Pouria Kay gave a live demonstration of the
One thing that stood out from their discussion was how the

Lauri Pitkänen rounded out the workshop by explaining how the latest 3D printing technology fit in the context of Edtech. He passed around a variety of objects printed by Maker3D in materials like

At the end of the workshop, the educators had an opportunity to discuss among themselves about the scope of a 3D app such a Grib in their classroom. It was seen as an interactive, easy to use tool that would boost creativity and confidence among students at an early age. The workshop ended with the educators signing up to be a part of
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